![]() ![]() Unfortunately, the longer this chain reaction goes on, the worse game performance gets, to the point where killing bosses with it frequently takes minutes per frame. ![]() Once you’ve shredded to -100 defense, any hit also starts this chain reaction, and the result is flames ticking for thousands of damage thousands of times per game tic. Thermite + Tinder: This combination is strong-once you’ve shredded something to -90 defense, each new Flame ticks instantly for 100 damage, generating a new Flame which ticks for 101 damage, generating a new Flame which ticks for 102 damage… There’s simply no way to acquire money that isn’t quickly outpaced by boss HP scaling, even with every artifact slot filled by a Mining Rig. Sera Cannon: Doesn’t scale hard enough, even with Switchbait, Magnifying Glass and all the rest. Some options that I’ve experimented with in loop runs: ![]() Of course, by loop 30, enemies in hallway combats have nearly 100,000 HP, often with hundreds of defense, and Loop 30 Gate starts with 40,000,000 HP plinking away at this 1 HP at a time isn’t practical, so ideally your deck does something other than making you invincible. Since you can’t be damaged, your loop distance is limited only by your patience. Slap a Ghost Costume on top to cover you while you’re setting up (or eating through first-shuffle Consume spells), and you’re good to go. Strong mana-generating spells or artifacts are crucial, especially because you’ll likely have to chew through the Jams added by Duel Disk Blueberry Jam helps for this. The foundation of any loop-capable deck is Pocket Sand + some source of instant shuffles, usually Duel Disk the goal is to run through your deck in under 1 second, reactivating Pocket Sand and maintaining permanent invulnerability. High-loop runs have almost nothing to do with the standard gameplay of One Step From Eden. It consumed a weirdly large amount of my life, so I figure I should probably note down a few things in case someone wants to take a crack at it. To my knowledge, this is the farthest recorded loop in One Step From Eden. ![]()
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